Potion of Blood now restores Hunger if the player is a Vampire.įixed an issue where Seared Slaughterfish and Charred Skeever Meat restored less Hunger than intended.įixed an issue where you would not warm up while in warm weathers or in warm interiors while transformed into a Werewolf or Vampire Lord.įixed an issue where Cold penalties on the Health meter would not update immediately after transforming back from a Werewolf orįixed an issue where the player continued to incur Survival penalties while in the Dreamstride during the quest Waking Nightmare.įixed a grammatical issue in the Fatigue tutorial prompt.įixed an issue where certain foods and beverages did not make the correct sounds when consumed, picked up, and dropped. Sound effects for Hunger and Fatigue now play less frequently. Hunger now increases more quickly while sleeping. The Magicka and Stamina regeneration penalties incurred while penalized by Fatigue have been adjusted to 25% (Drained), 50% The weapon speed penalties incurred while penalized by Hunger have been adjusted to 10% (Peckish), 20% (Hungry), 30% (Famished),Ĥ0% (Starving). The rate at which your Fatigue increases has been reduced by 10%. The rate at which your Hunger increases has been reduced by 25%. v0.Fixed crash when calling function OnStor圜raftItem()įixed AO on Haypiles and smelter coal piles.įixed NavMesh issue causing NPCs to get stuck inside Labyrinthianįixed Hide Helmets causing 3rd Person arms to distortįixed Elven Light Armor, Embellished Robes, and Refined Tunic inventory items for female charactersįixed missing calf geometry when wearing female Redguard Outfitsįixed clipping of female Redguard Outfits when wearing gauntlets.įixed misalignment of Dwarven Armor on male charactersįixed missing VendorItemFood keyword from gourds, preventing them from being sold to food vendorsįixed lighting issue on tails of Khajiits.įixed lighting issues of Honey Jars and labels of Firebrand Wines.įixed some assets not properly using their high resolution textures.įixed rendering issue on Sigil Stones, preventing them from appearing as they should.įixed rendering issue on Ideal Masters in Soul Cairn, resulting in them appearing grey.įixed rendering and UV issues on a variety of pine forest logs and stumps.įixed rendering issues on wall mounted goat heads.įixed Ash Creep Cluster's Ingredient object being red instead of yellow.įixed floating shrub by mill in Falkreath.įixed missing audio on Apple Cabbage Stew, Gourds, Flin, Matse, Shein and Sujammaįixed missing audio for Apiary at Lakeview Manorįixed missing audio while bashing with a Daedric bowįixed misaligned lumbermill elements at Anga’s Mill.Īdditional art resources centering around content for Ayleid Ruins have been included with the base game as modders' resource. Version 0.334 have some performance optimizations applied.Īll newest versions are compatible with each over and i recommend to use latest. Version 0.309 beta is the first version released for the game. Version 0.341 have fix which remove game LDR limitation, but they are not compatible with stereo mods. Version 0.343 have performance optimizations. Version 0.371 have multiple weathers system, please download helper plugin as described in readme file. Version 0.395 have underwater caustics which require enbhelperse.dll plugin (also used for weather system). Version 0.473 added grass lighting and removed original objects processing. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here Also you can edit parameters to your own taste inside integrated editor (display it by pressing SHIFT and ENTER keys together, by default). Modification do not have graphic preset, by default it's ugly unconfigured (unless specified in description of version), so you need to download such presets made by users, feel free to visit my forum or Nexus site for them. Also memory manager is not required as Skyrim SE is 圆4 and there is no 4 gb memory limit. Version dublicates the most features of the old Skyrim ENBSeries modification with as much compatibility between presets as possible, except external shaders which differ because of specific differencies between DX9 and DX11.
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